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Weekly Research – Call of Duty WWII – Weekly Writing for Rhetoric of Gaming F2017

Weekly Research – Call of Duty WWII

Call of Duty: World War II – https://www.callofduty.com/wwii

One of the biggest names in the gaming industry has created yet another installment, its fourteenth to be exact with Call of Duty: World War II. The significance behind this release is the return to Call of Duty’s or CoD’s traditional sense of game play. The original few CoD titles were known for their realistic take on a first person shooter game revolving around actual warfare. After the tide of first person shooters became more about the fast-paced movement and shooting with games like Titanfall, CoD adopted that function of game play. Recently, CoD games had featured incredible movement such as double jumping, wall running, and unlimited sprint. This change was received with mixed reactions and a lot of original lovers of the first couple CoD games were disappointed. Those fans are pleasantly surprised in the recent release with the same mechanics of older CoD releases such as boots on the ground action, a gritty and realistic campaign, and a World War II centered game. Even the infamous Nazi Zombies mode has been given a revamp and is more gruesome than it has ever been.

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