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(Sorta) Final Draft – Weekly Writing for Rhetoric of Gaming F2017

4 thoughts on “(Sorta) Final Draft”

  1. Hey Brittany!

    Your project is awesome so far! The topic you’re writing on is so pertinent, and you write about it in such an interesting and well thought-out way. Your writing and argumentation is really effective. I also love all the games you chose to include as examples. The list is widely various in its genres and popularly contemporary for better audience-reach. Your works cited is BEEFY af too, dayum.

    I would love to see you set up an introduction that stands on its own, however, if you’re not already planning on doing so. Just so you can hook readers in and introduce your thesis without any chance of the reader forming premature assumptions about what the essay is about (since, right now, your first sentence is about Cuphead).

    Great job on this!

  2. Hey!

    I think this essay is excellent so far! You deal quite quite exhaustively with how difficulty is dealt with in video games, and the way you talk about it makes it easy and accessible for the reader.

    There are a couple things that I would suggest working on. First, you deal a lot with games being absurdly hard on purpose, but I think that it would be interesting if you looked a little bit at the opposite end of the spectrum. Some games, especially RPGs with a rich story element, feature an insanely easy setting that allows the player to experience the story with little to no actual difficulty. This might be controversial in the sense that it allows the player to optionally ignore key elements of the game in favor of exploring only the story. I think that could provide another interesting avenue for you to look into. The second thing I would suggest is some revision to the introduction; it kind of works as it is, but I think that it could be better, especially if you shorten it a little.

    Also there were a couple paragraphs that were way too long, like the one on page 2-3 and the one of page 5.

    Hope the project goes well for you!

  3. Hey Brittany,

    Love the direction this paper went! Your discussions surrounding the draw to difficult gaming was interesting and concise–Your Plato quote pleasantly surprised me. That along with the inclusion of the psychological aspects of goal attainment brought your analysis to a new level. If you have the time, or think it would add to your paper, I think this would be an interesting place to explore even further. I also see an avenue that you can capitalize on by using your analysis of the psychologist’s quote to explain why so many people are drawn to Getting Over It, and even further, why the game means so much more because of its lack of a satisfying ending.

    I don’t know if the paper is just not done or there is a glitch, but I cannot read past the introduction of Crash. The page cuts off the picture in the middle, and the works cited is the next page. Great work from what I’ve read so far. This is definitely a project I will be returning to on Sunday.

  4. Hey Brittany!

    I think your topic is awesome and something that isn’t discussed in the gaming world a lot. No one wants to play a game that is “unbeatable”! I like your analysis with the incorporation of class sources into your project, it works really well. The part where you discuss failure and the quote you included is really interesting as well. It’s almost like you’re turning talking about the positive affects failure can have on someone, rather than focusing on all of the negative tones it has. Great job and happy holidays!

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