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Weekly Rhetorical Analysis – Weekly Writing for Rhetoric of Gaming F2017

Weekly Rhetorical Analysis

Isabela Granic excels in her article “The Benefits of Playing Video Games” by defending common arguments against video games with research, statistics and facts. Certain platitudes such as “Video games promote laziness in children” are proven wrong by citing controlled research surrounding video games. This challenges the so-called common knowledge about video games with actual and proven facts. A factor that makes the article seem more modern and reliable is that the research that’s sited utilizes games such as Halo and Call of Duty. Both franchises have had installments in the last two years keeping the collected data fresh and up to date. As if more direct evidence was needed for the benefits of video games, Granic cites certain video games that have the primary purpose of teaching in a more entertaining manner; this concept is called “gamification”. A game called Re-Mission is a game utilized to teach child cancer patients about their illness. By citing impactful, intriguing, and emotional citations throughout the article, Granic teaches the reader in a simply understandable manner about the benefits of video games.

Granic, Isabela, et al. “The Benefits of Playing Video Games.” American Psychologist, vol. 69, no. 1, Jan. 2014, pp. 66-78. EBSCOhost. http://web.a.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=2&sid=2353a274-0752-41cd-84ad-72068349ea16%40sessionmgr4006

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