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Project 2 Proposal: Hayley, Domenico, Elliott – Weekly Writing for Rhetoric of Gaming F2017

Project 2 Proposal: Hayley, Domenico, Elliott

Topic Proposal: For our project we want to work together to create a game and a website/guide for that game. We are thinking of creating an educational game that promotes an interest in literature to individuals who  enjoy playing video games more than reading books. Our game will use intertextuality to draw upon moments from a specific short story in an attempt to motivate the player and/or teach them important lessons that can be gleaned from the story. Our hope is that we can create a game this is entertaining and educational (NOT boring!).

Primary Source: As I Lay Dying  (the potential story we may draw upon for the game)

The Stanley Parable (game)

Potential Secondary Sources: 

Jolley, Kristie. “Video Games to Reading: Reaching out to Reluctant Readers.” The English Journal, vol. 97, no. 4, 2008, pp. 81–86. JSTOR, JSTOR, www.jstor.org/stable/30047252.

Nicholson, Scott. “Reframing Gaming.” American Libraries, vol. 39, no. 7, 2008, pp. 50–51. JSTOR, www.jstor.org/stable/25650027.

Adams, Megan Glover. “Engaging 21st-Century Adolescents: Video Games in the Reading Classroom.” The English Journal, vol. 98, no. 6, 2009, pp. 56–59. JSTOR.

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