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2001 game further progress! – Weekly Writing for Rhetoric of Gaming F2017

2001 game further progress!

https://flowlab.io/game/view/771503

Hey guys!

Here is a rough outline of what the general flow of my finished product is going to be. Designing a game is much harder than I anticipated, so through all my work I have only been able to create most of the assets and sprite work. I’ve been toying with some game design ideas in another in another game and will be taking some of those ideas (most haven’t worked or were difficult to get running smoothly.

I’ve also completely completed the level for the final scene of the movie, but I’m holding out on that for now. I think fans of the movie will get a kick out of it.

Let me know what you guys think so far and hit me with some suggestions!

Thanks,

Nick

P.s. The second level is a work in progress (sorry). The rocket ship you start out in will look for like one soon.

One thought on “2001 game further progress!”

  1. As a personal fan of this movie, the games visual references are great, even with the simplistic design. As you said, the ending was funny and clever! However, (keeping in mind that it’s not the finished project) for those who aren’t familiar with Kubrick’s classic, this does seem a little lost, as the pop up directions are really only understood alongside an inherent understanding of it’s originating material. However, as mentioned, it does pack a good punch if you know what’s going on. Though it is nearly the eleventh hour for the project, perhaps finding a way to more clearly detail the game’s goal and ongoing directions would be my overall advice. Super neat idea still!

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