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Weekly Research 10/29/17 – Weekly Writing for Rhetoric of Gaming F2017

Weekly Research 10/29/17

Kain, Erik. “’Cuphead’ Is A Wonderful Game, But It’s Not For The Faint Of Heart.” Forbes, Forbes, 24 Oct. 2017.

www.forbes.com/sites/forbes-finds/2017/10/28/best-subscription-boxes-for-babies-and-their-parents/#2fccba8b4d5d

This article discusses the widely popular and controversial recent release of Cuphead, which revives old -timey aesthetics and difficulty levels. The game have received nearly universal acclaim, its intensely hard skill level aside, and this text investigates the game in its whole. Talking about the beautiful artistic designs and highly creative avatars and levels created, the article goes into great length about the beauty of the game, but undercuts such flowery language with the repeated promise of the game’s extremely difficult nature. This arduous aspect of Cuphead especially came into media conversation when multiple game reviewers gave insufficient reviews of the game due to their “obvious” inability to actually be a “gamer.” Many youtubers have also mocked this summation of the game being too difficult, and this piece too denotes that one’s inability to deal with the mechanics of a sound game shouldn’t be seriously considered.

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