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The Banner Saga – Weekly Writing for Rhetoric of Gaming F2017

The Banner Saga

https://bannersaga.gamepedia.com/The_Banner_Saga_Wiki

    The Banner Saga is a wonderfully illustrated, story-driven strategy game that asks the player to lead a caravan full of warriors, giants, merchants, citizens, and loved ones across the harsh, Nordic tundra.  In a fashion somewhat similar to games such as The Oregon Trail (yet with more complexity and modernity), the player must make important decisions constantly along their journey, from the allotment of resources required for survival, to the inclusion or exclusion of new travelers found on the road, and everything in between.  The characters are rich, and so is the combat, which runs on a party, grid, and turn-based system that usually pits the players’ warriors against the evil Dredge (a robotic race of killers).  And, during this whole process, every move that the player decides to make with their caravan, both in and out of combat, very much affects what will happen next, as well as at the end of the game.

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