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Dungeons and Dragons – Weekly Writing for Rhetoric of Gaming F2017

Dungeons and Dragons

Dungeons and Dragons is the single most definitive game in the realm of role playing that first came out in 1974. The game is played by having players select characters who navigate through various situations that are contrived by the Dungeon Master, who officiates play. Players roll dice of various sizes–d4’s, d6’s, d8’s, d10’s, d12’s, d20’s, and d100’s–in order to make certain things happen.

The part of Dungeons and Dragons that separates it from other games is the amount of freedom and experimentation that the game allows for, especially in character creation. Not only can players select their character’s race and class, but also they are able to customize their personalities as well as their weaknesses. Unlike many role playing games, Dungeons and Dragons does not only rely on fighting and customization of your character’s gear in order to submerge players in game play; the only limit to play is the player’s imagination.

http://dnd.wizards.com/

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