- McAllister, Ken S. Game Work Language, Power, and Computer Game Culture. Tuscaloosa, University of Alabama Press, 2008.
In this book, Ken McAllister investigates rhetoric in computer games. This book is based on a realization McAllister had.Mcallister realized that ss the popularity of games and their creation increased, they were not simply a form of entertainment but of deeper human and social meaning. McAllister identifies video games and reflects on them as “artifacts of culture worthy of political, social, economic, rhetorical,and aesthetic analysis. Notonly does Mcallister analyse games in this book but also reviews of games and how reviews actas different parts of society embracing or criticising the ideas brought up in games and shows what is important to those groups.