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Ryan, Marie-Laure. Narrative as Virtual Reality 2: Revisiting Immersion in Literature and Electronic Media. Baltimore: John Hopkins University Press, 2015. Print. – Weekly Writing for Rhetoric of Gaming F2017

Ryan, Marie-Laure. Narrative as Virtual Reality 2: Revisiting Immersion in Literature and Electronic Media. Baltimore: John Hopkins University Press, 2015. Print.

Ryan, Marie-Laure. Narrative as Virtual Reality 2: Revisiting Immersion in Literature and Electronic Media. Baltimore: John Hopkins University Press, 2015. Print.

This book aims to examine the interplay between interaction with a text and subsequent immersion for the reader, viewer, player, etc.  Marie-Laure Ryan argues that video games, as an emerging medium, establishes the connection between textual interactivity and immersion, which increases the text’s narrativity as a result.  This assertion is further elaborated on by examples of video games (particularly Online RPG’s) that place the player in vividly constructed worlds where players must navigate a society of other members.

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