The concept of a game is rooted in the idea that, as an item of play, the player interacts with the game in a way that is both meaningful and authentic. The player needs to be inserted into a simulation, make meaningful choices within the game, and engage in play. The question, then, is that do we engage in play, and therefore participate in a game, when we interact with a very particular type of media- an interactive novel? We see numerous examples of interactive novels on the web today, and many we would not consider to be true games, but rather a sort of literature for a more active audience. One studio, however, attempts to break that mold, and market the concept of the interactive novel as a game. The studio in question, Telltale Games, has multiple different series linked to several different pop culture items, including Batman, Guardians of the Galaxy, and Game of Thrones. But while they sell these pieces of media as games, do we really play them? In the following passage, I will attempt to explore this idea of an interactive novel as an item of play, utilizing the Telltale Games’ various works as examples of interactive stories marketed as games, and ultimately answer the question of whether or not an interactive novel, at the magnitude of Telltale Games’ works, can be considered a game.