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STEPHANIE – Weekly Writing for Rhetoric of Gaming F2017 https://rhetoricofgaming.digitalwcu.org/WeeklyWriting an RC joint Sun, 17 Dec 2017 03:23:40 +0000 en hourly 1 https://wordpress.org/?v=7.1.3 Steph and Emily Project 2: Part 2 https://rhetoricofgaming.digitalwcu.org/WeeklyWriting/uncategorized/steph-and-emily-project-2-part-2/ Sun, 17 Dec 2017 03:23:40 +0000 https://rhetoricofgaming.digitalwcu.org/WeeklyWriting/?p=834 https://docs.google.com/document/d/1_pfzCxag2P9_Kv1qisrKiCg_f2_5jPlgLhUpf1PKmEc/edit

 

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Emily and Steph- Rough Draft https://rhetoricofgaming.digitalwcu.org/WeeklyWriting/uncategorized/emily-and-steph-rough-draft/ https://rhetoricofgaming.digitalwcu.org/WeeklyWriting/uncategorized/emily-and-steph-rough-draft/#comments Wed, 06 Dec 2017 03:32:02 +0000 https://rhetoricofgaming.digitalwcu.org/WeeklyWriting/?p=773 Continue reading "Emily and Steph- Rough Draft"]]> `We have made a game about becoming a certified teacher in Pennsylvania, specifically at West Chester University of PA. The game consists of the various hoops that preservice teachers must jump through each year in order to graduate on time in four years with a teaching license and degree. Some of these hoops include: PAPA/CORE testing, Community Service Experience, Formal Admission to Teacher Education (FATE), English BSED Writing Portfolio, and the Praxis exam. The game is played in chronological order based on the same path we have to follow from freshman to senior year. For example, the PAPA/CORE testing and CSE must be completed within the first year and a half of your program, and the Praxis is completed at the end of all coursework. Every milestone must be completed with either a quantified value (i.e., a score such as on a PAPA exam) or a PASS/FAIL (i.e., English BSED Writing Portfolio). The game will be a role playing game in which the player has to complete each step in order to move onto the next. There are required actions the player must complete in order to finish each step. If the player fails to complete their actions, they are forced to restart from the beginning. The beginning being acceptance into West Chester University and the end being Graduation. The point of our game is to illustrate the difficulty and complexity of the student certification process.

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Rhetorical Analysis https://rhetoricofgaming.digitalwcu.org/WeeklyWriting/uncategorized/rhetorical-analysis-15/ Tue, 28 Nov 2017 01:54:30 +0000 https://rhetoricofgaming.digitalwcu.org/WeeklyWriting/?p=719 Continue reading "Rhetorical Analysis"]]> Mortal Kombat is a fighting game that has remained relatively popular since its initial launch in 1992. The game is known for its extreme violence. In particular the “fatality moves” are extremely gory and require a certain pattern of buttons to be pressed in order to perform one. I have been told this game has a plot, but whenever I have played it has been multiplayer mode, where the aim is to kill the other player before they kill you. One of the aspects of this game that I find most interesting is that anyway can play it. I played this for the first time the other day and beat my opponent who plays this much more often. This is mainly do to the fact that this would be described as a “button masher” game. Anyone who slams down on a bunch of random buttons has a chance of winning.

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Process Points Project 1 https://rhetoricofgaming.digitalwcu.org/WeeklyWriting/project1/process-points-project-1/ Thu, 02 Nov 2017 13:47:25 +0000 https://rhetoricofgaming.digitalwcu.org/WeeklyWriting/?p=598 Continue reading "Process Points Project 1"]]>
  • Topic Proposal, containing a topic, a working thesis, and at least one primary (game object) and secondary source shared via the weekly blogs, no later than 1159 9/29 (5%) – YES
  • Presentation of topic proposal, in class 10/3 (5 %) – YES
  • Defense of topic proposal  in conference with me no later than 10/3 (5%) – YES
  • A draft project overview with a thesis and and no fewer than 200 words, shared on our weekly blogs no later than 10/6 (5%) – YES
  • Commenting on two other writing projects via the blogs, on or before 10/8 (5%); – YES
  • A draft conference with me, on or before 10/6 (5%) – YES
  • Another draft conference with me, showing a substantially finished draft of the project, on or before 10/13 (5%); – YES
  • A near-final draft, shared/linked from a post on our shared blog, on or before 10/13 (5%); – YES
  • A final round of commenting on two drafts, due on or before 10/14 (5%); – YES
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    Rhetorical Analysis https://rhetoricofgaming.digitalwcu.org/WeeklyWriting/rhetorical-analyses/rhetorical-analysis-10/ Thu, 02 Nov 2017 03:32:28 +0000 https://rhetoricofgaming.digitalwcu.org/WeeklyWriting/?p=579 Continue reading "Rhetorical Analysis"]]> Trivia Crack is a mobile app game. It was launched in 2013 and was modeled after Trivial Pursuit. The game allows the user to play against friends and strangers around the world. There are six different categories: Entertainment, Art, Sports, History, Science, and Geography. The player will spin a wheel that determines what category of question they will be asked. If they answer correctly, they will earn an icon representing the category they got correct. The first player to earn all six category icons wins the game. This app allows players to continue socializing with friends they may not be able to interact with in person. A player can use their Facebook friends or search by username in order to play games with people they know. This option allows players to maintain a constant social communications with friends over long distances. Players also have the option of choosing a random opponent, in which they will be placed in a game with someone from any location in the world.

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    Michael Jackson’s Moonwalker https://rhetoricofgaming.digitalwcu.org/WeeklyWriting/weekly-research-games/michael-jacksons-moonwalker/ Mon, 30 Oct 2017 03:27:00 +0000 https://rhetoricofgaming.digitalwcu.org/WeeklyWriting/?p=534 Continue reading "Michael Jackson’s Moonwalker"]]> Lisi, Brian. “Rescue the chimp, become the robot: A look at Michael Jackson’s insane arcade game ‘Moonwalker’ as we remember the late King of Pop on his birthday.” New York Daily News, 29 Aug. 2016. Accessed 29 Oct. 2017.

    The weirdest game I have every played was Michael Jackson’s Moonwalker. I played it in an arcade with by boyfriend and his brother. We each played as a one of three Michael Jacksons. The game consists of Michael Jackson using magical powers to kill a bunch of agents and rescue kidnapped children. There is a special attack in the game called “Dance Magic”. When that move is implemented all the Michael Jacksons start dancing as a heavenly spotlight shines on them. All of the enemies in the vicinity join into the dance and are destroyed because they ca not keep up with Jackson’s dance moves. Bubbles the chimpanzee is also in the game. Once bubbles is recued Jackson turns into a laser wielding robot. We spent an embarrassingly long time playing this game, because it was almost impossible to be killed. The part of the game that I found to be most fun was constantly hitting the Dance Magic button because my boyfriend hated losing control of his character and having to watch Michael Jackson dance to Smooth Criminal for thirty seconds. I don’t know who thought of this game or why but I want to find out what other games he created.

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    Rhetorical Analysis https://rhetoricofgaming.digitalwcu.org/WeeklyWriting/rhetorical-analyses/rhetorical-analysis-7/ Wed, 25 Oct 2017 23:33:01 +0000 https://rhetoricofgaming.digitalwcu.org/WeeklyWriting/?p=513 Continue reading "Rhetorical Analysis"]]> This week, Alexa, Emily, and I will be leading a discussion on emotions and gaming. We will be looking at how games are able to manipulate players into feeling certain emotions. One genre that does this is horror games. They are able to use different aspects of play in the game to make the player feel anxiety and fear. One horror game that does this is the PS4 game Until Dawn. In until dawn the player controls a handful of different character in a snow cabin who are being hunter by monsters. The game creates anxiety and fear in the player a few ways. One way is that the game implements jump scares so the player is always waiting for things to pop out at random and scare them. Another way they game designers create anxiety is by requiring players to quickly hit button on the controller. This will usually happen when a character is being chased by a monster. The player will have a few seconds to hit a series of control buttons or else their character will die. This creates anxiety in the player because they are always waiting for this to happen and are pressured to quickly hit the correct buttons. They also use sound effects to their advantage in the same way that horror film do, in that the music will get faster the closer you get to a jumpscare.

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    bib https://rhetoricofgaming.digitalwcu.org/WeeklyWriting/weekly-research-academic/bib-2/ Mon, 23 Oct 2017 02:23:53 +0000 https://rhetoricofgaming.digitalwcu.org/WeeklyWriting/?p=491 Continue reading "bib"]]> Sioni, Sasha R., et al. “Internet Gaming Disorder: Social Phobia and Identifying with Your Virtual Self.” Computers in Human Behavior, vol. 71, June 2017, pp. 11-15. EBSCOhost, doi:10.1016/j.chb.2017.01.044.

    Role playing games allow for users to entertain and socialize. However, some users have become dependent on these games leading the psychological and health problems. These individuals have been diagnosed with a disorder known as Internet Gaming Disorder. This studies observes risk factors mainly social phobia and player-avatar identification. They found that people who are uncomfortable and anxious in face to face conversations use role playing games as a way to form relationships with other individuals. They also use avatars as a way to create a unique self-identity for the players. They found that people who have social phobias and player avatar identification are strong factors associated with individuals with Internet Gaming Disorder.

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    final project 1 https://rhetoricofgaming.digitalwcu.org/WeeklyWriting/project1/final-project-1/ Tue, 17 Oct 2017 03:58:38 +0000 https://rhetoricofgaming.digitalwcu.org/WeeklyWriting/?p=470 https://docs.google.com/document/d/1dzWlqUB0YaTBnyTlC8JFRqrDSnUdu7di02j73cY0iWo/edit

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    bib https://rhetoricofgaming.digitalwcu.org/WeeklyWriting/weekly-research-academic/bib/ Sun, 15 Oct 2017 22:00:07 +0000 https://rhetoricofgaming.digitalwcu.org/WeeklyWriting/?p=441 Continue reading "bib"]]> Sioni, Sasha R., et al. “Internet Gaming Disorder: Social Phobia and Identifying with Your Virtual Self.” Computers in Human Behavior, vol. 71, June 2017, pp. 11-15. EBSCOhost, doi:10.1016/j.chb.2017.01.044.

    Role playing games allow for users to entertain and socialize. However, some users have become dependent on these games leading the psychological and health problems. These individuals have been diagnosed with a disorder known as Internet Gaming Disorder. This studies observes risk factors mainly social phobia and player-avatar identification. They found that people who are uncomfortable and anxious in face to face conversations use role playing games as a way to form relationships with other individuals. They also use avatars as a way to create a unique self-identity for the players. They found that people who have social phobias and player avatar identification are strong factors associated with individuals with Internet Gaming Disorder.

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