Characters

Explore the psyche of Pat by delving into the afflictions of his characters.

James Paul Gee says that “a semiotic domain recruits one or more modalities…to communicate distinctive types of messages.” The semiotic domain of our game is strictly text-driven, with the hope that the player will realize that these characters do not necessarily need faces because they are imaginary. (But, because we are curious, visually-driven creatures, we have provided some rough sketches of character ideas for you.)

Click here to get to know our characters.