{"id":17,"date":"2017-10-17T01:24:05","date_gmt":"2017-10-17T01:24:05","guid":{"rendered":"https:\/\/rhetoricofgaming.digitalwcu.org\/quitschool\/?page_id=17"},"modified":"2017-10-17T03:54:05","modified_gmt":"2017-10-17T03:54:05","slug":"works-cited","status":"publish","type":"page","link":"https:\/\/rhetoricofgaming.digitalwcu.org\/quitschool\/works-cited\/","title":{"rendered":"Works Cited"},"content":{"rendered":"<p><span style=\"font-weight: 400;\">343 Industries. <\/span><i><span style=\"font-weight: 400;\">Halo 5: Guardians<\/span><\/i><span style=\"font-weight: 400;\">. Microsoft Studios, 2015. Xbox One. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">Blizzard Entertainment. <\/span><i><span style=\"font-weight: 400;\">Overwatch<\/span><\/i><span style=\"font-weight: 400;\">. Blizzard Entertainment, 2016. Xbox One. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">Bogost, Ian. \u201cThe Rhetoric of Video Games.\u201d <\/span><i><span style=\"font-weight: 400;\">The Ecology of Games: Connecting Youth,<\/span><\/i><\/p>\n<p><i><span style=\"font-weight: 400;\">Games, and Learning. <\/span><\/i><span style=\"font-weight: 400;\">Edited by Katie Salen. The John D. Catherine T. Arthur<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Foundation Series on Digital Media Learning. Cambridge, MA: The MIT Press, 2008.\u00a0<\/span>117-140. Web.<\/p>\n<p><span style=\"font-weight: 400;\">Boyle, Casey. \u201c&#8230;What is rhetoric?\u201d <\/span><i><span style=\"font-weight: 400;\">Casey Boyle Blog<\/span><\/i><span style=\"font-weight: 400;\">, 8 Oct. 2016,\u00a0<\/span><span style=\"font-weight: 400;\">caseyboyle.net\/2016\/10\/08\/what-is-rhetoric\/.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Bungie, Inc. <\/span><i><span style=\"font-weight: 400;\">Destiny 2<\/span><\/i><span style=\"font-weight: 400;\">. Activision Publishing, Inc., 2017. Xbox One.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Chaplin, Eric Zimmerman &amp; Heather. \u201cManifesto for a Ludic Century.\u201d <\/span><i><span style=\"font-weight: 400;\">Kotaku<\/span><\/i><span style=\"font-weight: 400;\">,<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Kotaku.com, 9 Sept. 2013, kotaku.com\/manifesto-the-21st-century-will-be-defined-by-games-1275355204.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Firaxis Games. <\/span><i><span style=\"font-weight: 400;\">Civilization 3<\/span><\/i><span style=\"font-weight: 400;\">. Infrogames, 2001. PC. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">Gee, James. <\/span><i><span style=\"font-weight: 400;\">The Anti-Education Era: Creating Smarter Students through Digital\u00a0<\/span><\/i><i><span style=\"font-weight: 400;\">Learning<\/span><\/i><span style=\"font-weight: 400;\">. New York, NY: Palgrave Macmillan, 2013. Print.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">&#8212;. <\/span><i><span style=\"font-weight: 400;\">What Video Games Have to Teach Us About Learning and Literacy<\/span><\/i><span style=\"font-weight: 400;\">. New York, NY:\u00a0<\/span><span style=\"font-weight: 400;\">Palgrave Macmillan, 2007. Print.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Gibson, David, \u00a0Clark Aldrich, and Marc Prensky. <\/span><i><span style=\"font-weight: 400;\">Games and Simulations in Online\u00a0<\/span><\/i><i><span style=\"font-weight: 400;\">Learning<\/span><\/i><span style=\"font-weight: 400;\">. Hershey, PA: Information Science Publishing, 2007. Print. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">Granic, Isabela, Adam Lobel, and Rutger C. M. E. Engels. <\/span><i><span style=\"font-weight: 400;\">The Benefits of Playing Video\u00a0<\/span><\/i><i><span style=\"font-weight: 400;\">Games<\/span><\/i><span style=\"font-weight: 400;\">. American Psychologist Association, 2013. Web.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Huizinga, Johan. \u201cNature and Significance of Play as a Cultural Phenomenon\u201d. <\/span><i><span style=\"font-weight: 400;\">Homo\u00a0<\/span><\/i><i><span style=\"font-weight: 400;\">Ludens: A Study of the Play-Element in Culture<\/span><\/i><span style=\"font-weight: 400;\">. Great Britain: Routledge and\u00a0<\/span><span style=\"font-weight: 400;\">Kegan Paul, 1980.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Mojang. <em>Minecraft<\/em>. Microsoft Studios, 2011. Xbox One.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Ninja Theory. <\/span><i><span style=\"font-weight: 400;\">Hellblade: Senua\u2019s Sacrifice<\/span><\/i><span style=\"font-weight: 400;\">. Ninja Theory, 2017. Playstation 4.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Raven Software. <\/span><i><span style=\"font-weight: 400;\">Call of Duty: Modern Warfare Remastered<\/span><\/i><span style=\"font-weight: 400;\">. Activision Publishing,\u00a0<\/span><span style=\"font-weight: 400;\">Inc., Infinity Ward, Inc., 2016. Xbox One.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Smith, Tania. \u201cWhat is Rhetoric?\u201d <\/span><i><span style=\"font-weight: 400;\">Edu*Rhetor<\/span><\/i><span style=\"font-weight: 400;\">, 27 Feb. 2012,\u00a0<\/span><span style=\"font-weight: 400;\">edurhetor.wordpress.com\/about\/rhetoric\/.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Squire, Kurt. V<\/span><i><span style=\"font-weight: 400;\">ideo Games and Learning: Teaching and Participatory Culture in the\u00a0<\/span><\/i><i><span style=\"font-weight: 400;\">Digital Age<\/span><\/i><span style=\"font-weight: 400;\">. New York, NY: Teachers College Press, 2011. Print.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Ubisoft Montreal. Assassin\u2019s Creed II. Ubisoft, 2009. Xbox One.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Valve Corporation. <\/span><i><span style=\"font-weight: 400;\">Portal<\/span><\/i><span style=\"font-weight: 400;\">. Valve Corporation, 2007. Xbox One.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p>Pictures that did not include a source at the bottom of the page were screenshots from myself.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>343 Industries. Halo 5: Guardians. Microsoft Studios, 2015. Xbox One. Blizzard Entertainment. Overwatch. Blizzard Entertainment, 2016. Xbox One. Bogost, Ian. \u201cThe Rhetoric of Video Games.\u201d The Ecology of Games: Connecting Youth, Games, and Learning. Edited by Katie Salen. The John D. Catherine T. Arthur Foundation Series on Digital Media Learning. Cambridge, MA: The MIT Press, &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rhetoricofgaming.digitalwcu.org\/quitschool\/works-cited\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Works Cited&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-17","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/quitschool\/wp-json\/wp\/v2\/pages\/17","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/quitschool\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/quitschool\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/quitschool\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/quitschool\/wp-json\/wp\/v2\/comments?post=17"}],"version-history":[{"count":4,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/quitschool\/wp-json\/wp\/v2\/pages\/17\/revisions"}],"predecessor-version":[{"id":80,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/quitschool\/wp-json\/wp\/v2\/pages\/17\/revisions\/80"}],"wp:attachment":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/quitschool\/wp-json\/wp\/v2\/media?parent=17"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}