Adams, Suellen S. Why Video Games Anyway?. Crash Course in Gaming, <\/em>pp. 1-7.<\/a><\/p>\n AdventureGameFan8. \u201cNany Drew: Ghost of Thornton Hall Walkthrough part 5.\u201d<\/a> Online video clip. Youtube. Youtube, 14 May 2013. Web. 10 October 2017.<\/p>\n Alexander, Jonathan. \u201cGaming, Student Literacies, and the Composition Classroom: Some Possibilities for Transformation.\u201d<\/a> College Composition and Communication<\/em>, vol. 61, no. 1, 2009, pp. 35\u201363. JSTOR<\/em>, JSTOR, www.jstor.org\/stable\/40593514<\/a>.<\/p>\n Alexey Pajitnov, and Vladimir Pokhilko. Tetris. <\/em>Nintendo. 6 June 1984.<\/p>\n Bogost, Ian. “Rhetoric of Video Games.”<\/a> The Ecology of Games,\u00a0<\/em>pp. 117-139.\u00a0https:\/\/drive.google.com\/file\/d\/0B1rRv9WUEmerRWdIR2NPSUhrem8\/view<\/a>.<\/p>\n Boyle, Case. “…what is rhetoric?”<\/a> Casey Boyle<\/em>,\u00a0http:\/\/caseyboyle.net\/2016\/10\/08\/what-is-rhetoric\/.<\/p>\n Dale, Madeline. “The Importance of Language.” <\/a>Human, All Too Human<\/em>, 7 April 2017.\u00a0http:\/\/humanities.drury.edu\/?p=3408<\/p>\n De Vore, Paul W. \u201cTechnological Literacy and Social Purpose.\u201d<\/a> Theory Into Practice<\/em>, vol. 31, 1, 1992, pp. 59\u201363. JSTOR<\/em>, JSTOR, www.jstor.org\/stable\/1477055.<\/p>\n Galloway, Alexander R. \u201cSocial Realism.\u201d\u00a0<\/a>Gaming: Essays on Algorithmic Culture<\/em>, NED – New edition ed., vol. 18, University of Minnesota Press, 2006, pp. 70\u201384.\u00a0JSTOR<\/em>, www.jstor.org\/stable\/10.5749\/j.ctttss5p.7<\/a>.<\/p>\n Her Interactive. Nancy Drew: The Ghost of Thornton Hall<\/em>. 14 May 2013. PC\/Mac.<\/p>\n Huizinga, Johann. The Nature and Significant of Play as a Cultural Phenomenon.<\/a> Homo Ludens,<\/em> pp. 1-27.<\/p>\n Hurlbert, Claude. \u201cCritical Literacy.\u201d\u00a0National Healing: Race, State, and the Teaching of Composition<\/em>,<\/a> University Press of Colorado, 2012, pp. 136\u2013142.\u00a0JSTOR<\/em>, www.jstor.org\/stable\/j.ctt4cgs0k.35<\/a>.<\/p>\n Jesper, Juul,\u00a0“The Game, the Player, the World: Looking for a Heart of Gameness.”<\/a> In Level Up: Digital Games Research Conference Proceedings<\/em>, edited by Marinka Copier and Joost Raessens, 30-45. Utrecht: Utrecht University, 2003.\u00a0http:\/\/www.jesperjuul.net\/text\/gameplayerworld\/<\/a>.<\/p>\n Konami. Dance Dance Revolution<\/em>. 10 April 1999. Playstation.<\/p>\n Mills, Kathy A. “Doing digital composition on the social web: Knowledge processes in literacy learning.”<\/a> A Pedagogy of Multiliteracies<\/em>. Palgrave Macmillan UK, 2015. 172-185.<\/p>\n MrBLT. \u201cDance Dance Revolution (PS1) Gameplay.\u201d <\/a>Online video clip. Youtube. Youtube, 16 October 2012. Web. 9 October 2017.<\/p>\n Pinola, Melanie. “Top 10 Ways Video Games Can Improve Real Life.”<\/a> lifehacker<\/em>, 13 June 2015,\u00a0https:\/\/lifehacker.com\/top-10-ways-video-games-can-improve-real-life-1711093093<\/a><\/p>\n Shaffer, David Williamson, et al. \u201cVideo Games and the Future of Learning.<\/a>\u201d The Phi Delta Kappan<\/em>, vol. 87, no. 2, 2005, pp. 104\u2013111. JSTOR<\/em>, www.jstor.org\/stable\/20441942.<\/p>\n Smith, Tania. “What is Rhetoric?” <\/a>Edu*Rhetor Blog<\/em>,\u00a0https:\/\/edurhetor.wordpress.com\/about\/rhetoric\/<\/a>.<\/p>\n Spectre255. \u201cGame Boy Tetris \u2013 999,999 points.\u201d <\/a>Online video clip. Youtube. Youtube, 13 March 2006. Web. 10 October 2017.<\/p>\n Toledo Museum of Art<\/em>. www.vislit.org.<\/p>\n Zimmerman, Eric, and Heather Chaplin. “Manifesto for a Ludic Century.”<\/a> Kotaku, 9 Sept. 2013,\u00a0https:\/\/kotaku.com\/manifesto-the-21st-century-will-be-defined-by-games-1275355204.<\/p>\n All images used<\/em><\/p>\n Aliens<\/a><\/p>\n Dance Dance Revolution picture<\/a><\/p>\n Nancy Drew Picture<\/a><\/p>\n Technological Literacy<\/a><\/p>\n Tetris\u00a0<\/a><\/p>\n Visual Literacy\u00a0<\/a><\/p>\n Play\u00a0<\/a><\/p>\n Critical Literacy\u00a0<\/a><\/p>\n Literacy\u00a0<\/a><\/p>\n Introduction<\/a><\/p>\n Linguistic Literacy<\/a><\/p>\n Dance Dance Revolution<\/a><\/p>\n PacMan<\/a><\/p>\n","protected":false},"excerpt":{"rendered":" Adams, Suellen S. Why Video Games Anyway?. Crash Course in Gaming, pp. 1-7. AdventureGameFan8. \u201cNany Drew: Ghost of Thornton Hall Walkthrough part 5.\u201d Online video clip. Youtube. Youtube, 14 May Continue reading<\/a><\/span><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-138","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/gamingliteracy\/wp-json\/wp\/v2\/pages\/138","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/gamingliteracy\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/gamingliteracy\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/gamingliteracy\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/gamingliteracy\/wp-json\/wp\/v2\/comments?post=138"}],"version-history":[{"count":24,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/gamingliteracy\/wp-json\/wp\/v2\/pages\/138\/revisions"}],"predecessor-version":[{"id":445,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/gamingliteracy\/wp-json\/wp\/v2\/pages\/138\/revisions\/445"}],"wp:attachment":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/gamingliteracy\/wp-json\/wp\/v2\/media?parent=138"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}