Video games can cause a plethora of emotions in the player. Emotional deaths in a game’s story have reduced the manliest of men to mere blubbering babies. Wining a well fought battle or completing an arduous task causes a swell of pride and happiness in the player. But these emotions play second fiddle to the most common in video games: rage. Every gamer has experienced the burning desire to throw controllers, scream at the screen, or send hate mail to an opponent who was obviously better than them. With more and more multiplayer modes being the prominent aspect of a video game, sending hate mail is becoming the more popular option. Also, controllers are much more expensive than what they used to be so throwing and breaking one would possibly break the bank.<\/p>\n
I get hate mail at least once whenever I play XBox and sometimes even more than that. No matter if I do well or if I don’t perform that well, hate mail will be sent around. If I perform well, hate mail tends to\u00a0 be sent from the other team. If I perform terribly, hate mail can either be sent from the other team or even my own teammates. Also, the frequency of hate mail primarily depends on the game I play. More intense games with competitive rankings in their multiplayer modes like Rainbow Six Siege and Overwatch give rise to more negative communication between team members and opponents. Casual games less focused on rankings like Rocket League and Halo have less of an opportunity and less frequent hate messaging. The gameplay aspects of these games can lead to the creation the personality of the game’s surrounding communities. Certain communities are known for being more toxic while others are more relaxed. The different mechanics in the gameplay lead to how aggressive or casual their surrounding communities can be.<\/p>\n","protected":false},"excerpt":{"rendered":"
Video games can cause a plethora of emotions in the player. Emotional deaths in a game’s story have reduced the manliest of men to mere blubbering babies. Wining a well fought battle or completing an arduous task causes a swell of pride and happiness in the player. But these emotions play second fiddle to the … Continue reading “Project 2 Rough Draft – Intro Paragraphs”<\/span><\/a><\/p>\n","protected":false},"author":7,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-764","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/764","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/comments?post=764"}],"version-history":[{"count":2,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/764\/revisions"}],"predecessor-version":[{"id":771,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/764\/revisions\/771"}],"wp:attachment":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/media?parent=764"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/categories?post=764"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/tags?post=764"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}