Topic Proposal:<\/strong>\u00a0For our project we want to work together to create a game and a website\/guide for that game. We are thinking of creating an educational game that promotes an interest in literature to individuals who \u00a0enjoy playing video games more than reading books. Our game will use intertextuality to draw upon moments from a specific short story in an attempt to motivate the player and\/or teach them important lessons that can be gleaned from the story. Our hope is that we can create a game this is entertaining and educational (NOT boring!).<\/p>\n Primary Source:<\/strong> As I Lay Dying \u00a0<\/em>(the potential story we may draw upon for the game)<\/p>\n The Stanley Parable\u00a0<\/em>(game)<\/p>\n Potential Secondary Sources:\u00a0<\/strong><\/p>\n Jolley, Kristie. \u201cVideo Games to Reading: Reaching out to Reluctant Readers.\u201d <\/span>The English Journal<\/span><\/i>, vol. 97, no. 4, 2008, pp. 81\u201386. <\/span>JSTOR<\/span><\/i>, JSTOR, <\/span>www.jstor.org\/stable\/30047252<\/span><\/a>.<\/span><\/p>\n Nicholson, Scott. \u201cReframing Gaming.\u201d <\/span>American Libraries<\/span><\/i>, vol. 39, no. 7, 2008, pp. 50\u201351. <\/span>JSTOR<\/span><\/i>, www.jstor.org\/stable\/25650027.<\/span><\/p>\n Adams, Megan Glover. \u201cEngaging 21st-Century Adolescents: Video Games in the Reading <\/span>Classroom.\u201d <\/span>The English Journal<\/span><\/i>, vol. 98, no. 6, 2009, pp. 56\u201359. <\/span>JSTOR.<\/span><\/i><\/p>\n","protected":false},"excerpt":{"rendered":" Topic Proposal:\u00a0For our project we want to work together to create a game and a website\/guide for that game. We are thinking of creating an educational game that promotes an interest in literature to individuals who \u00a0enjoy playing video games more than reading books. Our game will use intertextuality to draw upon moments from a … Continue reading “Project 2 Proposal: Hayley, Domenico, Elliott”<\/span><\/a><\/p>\n","protected":false},"author":14,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-724","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/724","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/users\/14"}],"replies":[{"embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/comments?post=724"}],"version-history":[{"count":3,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/724\/revisions"}],"predecessor-version":[{"id":761,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/724\/revisions\/761"}],"wp:attachment":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/media?parent=724"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/categories?post=724"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/tags?post=724"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}