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{"id":719,"date":"2017-11-27T20:54:30","date_gmt":"2017-11-28T01:54:30","guid":{"rendered":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/?p=719"},"modified":"2017-11-27T20:54:30","modified_gmt":"2017-11-28T01:54:30","slug":"rhetorical-analysis-15","status":"publish","type":"post","link":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/uncategorized\/rhetorical-analysis-15\/","title":{"rendered":"Rhetorical Analysis"},"content":{"rendered":"Mortal Kombat is a fighting game that has remained relatively popular since its initial launch in 1992. The game is known for its extreme violence. In particular the “fatality moves” are extremely gory and require a certain pattern of buttons to be pressed in order to perform one. I have been told this game has a plot, but whenever I have played it has been multiplayer mode, where the aim is to kill the other player before they kill you. One of the aspects of this game that I find most interesting is that anyway can play it. I played this for the first time the other day and beat my opponent who plays this much more often. This is mainly do to the fact that this would be described as a “button masher” game. Anyone who slams down on a bunch of random buttons has a chance of winning.<\/p>\n","protected":false},"excerpt":{"rendered":"
Mortal Kombat is a fighting game that has remained relatively popular since its initial launch in 1992. The game is known for its extreme violence. In particular the “fatality moves” are extremely gory and require a certain pattern of buttons to be pressed in order to perform one. I have been told this game has … Continue reading “Rhetorical Analysis”<\/span><\/a><\/p>\n","protected":false},"author":15,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-719","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/719","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/users\/15"}],"replies":[{"embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/comments?post=719"}],"version-history":[{"count":1,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/719\/revisions"}],"predecessor-version":[{"id":720,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/719\/revisions\/720"}],"wp:attachment":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/media?parent=719"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/categories?post=719"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/tags?post=719"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}