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{"id":695,"date":"2017-11-19T21:11:17","date_gmt":"2017-11-20T02:11:17","guid":{"rendered":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/?p=695"},"modified":"2017-11-19T21:11:17","modified_gmt":"2017-11-20T02:11:17","slug":"weekly-research-overwatch","status":"publish","type":"post","link":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/weekly-research-games\/weekly-research-overwatch\/","title":{"rendered":"Weekly Research – Overwatch"},"content":{"rendered":"

https:\/\/playoverwatch.com\/en-us\/<\/p>\n

Overwatch is a multiplayer based game through and through. There is no such thing as a campaign for the game and there aren’t any game modes for single player in any function other than a free for all mode. That’s the most “single-player” any player is going to get. What’s interesting is that there is a story to the game, there is a reason for every character being in the game, and there is a reason for every objective in the multiplayer matches. There is a ton of lore that is communicated through animation short movies, dialogue between characters, and information shown in the game. But most importantly, the game is centered the cooperation of the respective teams. The game is based on character-specific abilities, so the combination of character abilities between players is the easiest path to success for their teams. Teams need to communicate about timing and strategy to achieve victory in the different game modes in Overwatch.<\/p>\n","protected":false},"excerpt":{"rendered":"

https:\/\/playoverwatch.com\/en-us\/ Overwatch is a multiplayer based game through and through. There is no such thing as a campaign for the game and there aren’t any game modes for single player in any function other than a free for all mode. That’s the most “single-player” any player is going to get. What’s interesting is that there … Continue reading “Weekly Research – Overwatch”<\/span><\/a><\/p>\n","protected":false},"author":7,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[],"class_list":["post-695","post","type-post","status-publish","format-standard","hentry","category-weekly-research-games"],"_links":{"self":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/695","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/comments?post=695"}],"version-history":[{"count":1,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/695\/revisions"}],"predecessor-version":[{"id":700,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/695\/revisions\/700"}],"wp:attachment":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/media?parent=695"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/categories?post=695"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/tags?post=695"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}