Call of Duty: World War II –\u00a0https:\/\/www.callofduty.com\/wwii<\/p>\n
As a die-hard fan of the original Call of Duty game play in games like Modern Warfare and World at War, I couldn’t be happier to see the Call of Duty franchise return to its traditional way of play. The recent games were fun to play but the movement mechanics brought me out of the game. In older Call of Duty games, I got consumed in the game play because of the small details that made the game play feel more real. Details like my character gets tired after sprinting for a while and would stop, the sway of a sniper scope when trying to pin point a distant shot, and the gore helped build the world in game play because they were aspects that I would expect from real world war. I would see other players get their legs blown off during a multiplayer match and in recent games, that wasn’t the case. I would shoot somebody in the kneecaps with a 12-gauge shotgun and the enemy player would fly back like a rag-doll. In real world experiences, the enemy should have no legs and the realistic consequences in the older games are what brought me in to the game play, ultimately investing me into the game further.<\/p>\n","protected":false},"excerpt":{"rendered":"
Call of Duty: World War II –\u00a0https:\/\/www.callofduty.com\/wwii As a die-hard fan of the original Call of Duty game play in games like Modern Warfare and World at War, I couldn’t be happier to see the Call of Duty franchise return to its traditional way of play. The recent games were fun to play but the … Continue reading “Weekly Analysis”<\/span><\/a><\/p>\n","protected":false},"author":7,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"class_list":["post-612","post","type-post","status-publish","format-standard","hentry","category-rhetorical-analyses"],"_links":{"self":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/612","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/comments?post=612"}],"version-history":[{"count":2,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/612\/revisions"}],"predecessor-version":[{"id":614,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/612\/revisions\/614"}],"wp:attachment":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/media?parent=612"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/categories?post=612"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/tags?post=612"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}