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{"id":545,"date":"2017-10-30T22:09:46","date_gmt":"2017-10-31T02:09:46","guid":{"rendered":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/?p=545"},"modified":"2017-10-30T22:09:46","modified_gmt":"2017-10-31T02:09:46","slug":"rhetorical-analysis-7-social-media-as-pervasive-gaming","status":"publish","type":"post","link":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/rhetorical-analyses\/rhetorical-analysis-7-social-media-as-pervasive-gaming\/","title":{"rendered":"Rhetorical Analysis 7: Social Media as Pervasive Gaming"},"content":{"rendered":"

After reading Montola\u2019s argumentation on pervasive games, I\u2019ve been doing a lot of thinking about games that expand past the point of having a particular time, place, etc. for their play.\u00a0 Many of such games have become known to us so recently, because they use mobile phones as their platform of play, and many pre-existing games have developed mobile versions to follow this craze, as well.\u00a0 Old School RuneScape<\/em>, for example, is about to release a mobile version this winter, which will allow players to use all of OSRS<\/em>\u2019s features anytime, anywhere.\u00a0 And this focus on mobile phones, devices that have become essential to and inseparable from everyday life, has sparked my interest in some of the other applications on our phones \u2013 staple applications that necessitate the use of smart phones.<\/p>\n

Facebook is arguably the world\u2019s most popular role-playing game.\u00a0 It lets the player create an avatar that looks just like themselves, and it lets the player use that avatar to navigate the game\u2019s complex web of social situations.\u00a0 The way the player conducts their avatar\u2019s behavior in these interactions inevitably comes with the reward of social acceptance and appraisal or the punishment of social rejection and disapproval.\u00a0 To improve or maintain their avatar\u2019s dignity and fame on Facebook (or any social media), the player must make posts that they hope other players will enjoy and support.\u00a0 The posts don\u2019t necessarily have to coordinate with the player\u2019s real life either; even if the player\u2019s current life experience is a negative one, the player\u2019s avatar can purport to be having positive experiences.\u00a0 And, with Facebook\u2019s integral role on our phones, the game never ends \u2013 the game is carried with us everywhere.<\/p>\n","protected":false},"excerpt":{"rendered":"

After reading Montola\u2019s argumentation on pervasive games, I\u2019ve been doing a lot of thinking about games that expand past the point of having a particular time, place, etc. for their play.\u00a0 Many of such games have become known to us so recently, because they use mobile phones as their platform of play, and many pre-existing … Continue reading “Rhetorical Analysis 7: Social Media as Pervasive Gaming”<\/span><\/a><\/p>\n","protected":false},"author":10,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"class_list":["post-545","post","type-post","status-publish","format-standard","hentry","category-rhetorical-analyses"],"_links":{"self":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/545","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/users\/10"}],"replies":[{"embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/comments?post=545"}],"version-history":[{"count":1,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/545\/revisions"}],"predecessor-version":[{"id":546,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/545\/revisions\/546"}],"wp:attachment":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/media?parent=545"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/categories?post=545"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/tags?post=545"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}