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{"id":532,"date":"2017-10-29T22:44:30","date_gmt":"2017-10-30T02:44:30","guid":{"rendered":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/?p=532"},"modified":"2017-11-01T18:17:43","modified_gmt":"2017-11-01T22:17:43","slug":"weekly-research-week-9","status":"publish","type":"post","link":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/weekly-research-games\/weekly-research-week-9\/","title":{"rendered":"Weekly Research Week 9"},"content":{"rendered":"

Candy Crush.\u00a0<\/em>King. 12 April 2012. Video game.<\/p>\n

Candy Crush can be an addictive game. It is a puzzle game, with each level setting a different objective. The player is not supposed to clear the entire board, but is, instead, prompted to crush certain blocks of candy or eliminate certain ingredients. With over 2,000 levels, this game has essentially unlimited game-play. It is different than most games because there is not a clear end-goal; you just keep beating levels and playing on to the next level. Consequently, there has never been anyone that has \u201cwon\u201d Candy Crush. This game proves an important point that games are still enjoyable even if they do not have a clear end result.<\/span><\/p>\n

https:\/\/king.com\/game\/candycrush<\/p>\n","protected":false},"excerpt":{"rendered":"

Candy Crush.\u00a0King. 12 April 2012. Video game. Candy Crush can be an addictive game. It is a puzzle game, with each level setting a different objective. The player is not supposed to clear the entire board, but is, instead, prompted to crush certain blocks of candy or eliminate certain ingredients. With over 2,000 levels, this … Continue reading “Weekly Research Week 9”<\/span><\/a><\/p>\n","protected":false},"author":14,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[],"class_list":["post-532","post","type-post","status-publish","format-standard","hentry","category-weekly-research-games"],"_links":{"self":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/532","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/users\/14"}],"replies":[{"embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/comments?post=532"}],"version-history":[{"count":4,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/532\/revisions"}],"predecessor-version":[{"id":573,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/532\/revisions\/573"}],"wp:attachment":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/media?parent=532"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/categories?post=532"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/tags?post=532"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}