This week I’m going to talk about one of my favorite games,\u00a0Verdun<\/em>. The game is a WWI first person shooter with a heavy emphasis on trench warfare and (near) realism. Gameplay centers around capturing the enemy teams trenches; whichever team has advanced the most wins. Since the game centers around capturing and holding territory rather than killing as much of the enemy as possible, teamwork is absolutely essential to victory. Players won’t accomplish much if they aren’t working in coordination with their teammates; a team must cover all parts of the trench in order to successfully defend it, must outnumber the enemy in their trench to take it, must coordinate gas and artillery strikes to where it would be most effective for the team.<\/p>\n <\/p>\n Other than the game objective, the main element of the game that encourages teamwork is the squad-based organization of teams. When the player joins the game, they are put into a four-person squad that represents a specific military unit. Each squad has four different roles that are meant to fill specific functions. For example, the U.S. Army unit, the “Doughboys” (as they were called in the war), consists of an NCO, a sniper, a machine gunner, and a grenadier. Each is meant to accomplish something that the others can’t (the NCO calls in artillery while the machine gunner provides cover fire, or the sniper picks off enemy machine guns while the grenadier lobs grenades around corners to clear out enemies). While a player could try to go it alone, working with the other members of their squad is their best bet for overall victory.<\/p>\n","protected":false},"excerpt":{"rendered":" This week I’m going to talk about one of my favorite games,\u00a0Verdun. The game is a WWI first person shooter with a heavy emphasis on trench warfare and (near) realism. Gameplay centers around capturing the enemy teams trenches; whichever team has advanced the most wins. Since the game centers around capturing and holding territory rather … Continue reading “Rhetorical Analysis”<\/span><\/a><\/p>\n","protected":false},"author":12,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"class_list":["post-520","post","type-post","status-publish","format-standard","hentry","category-rhetorical-analyses"],"_links":{"self":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/520","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/users\/12"}],"replies":[{"embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/comments?post=520"}],"version-history":[{"count":1,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/520\/revisions"}],"predecessor-version":[{"id":521,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/520\/revisions\/521"}],"wp:attachment":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/media?parent=520"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/categories?post=520"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/tags?post=520"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}