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Resident Evil\u2019s Rhetoric: The Communication of Corruption in Survival Horror Video Games by Charley Reed http:\/\/journals.sagepub.com\/doi\/pdf\/10.1177\/1555412015575363<\/p>\n

This article thoroughly analyzes the effectiveness of Resident Evil’s infliction of terror upon the gamer. I’ve always known Resident Evil to be a horror game but I found new aspects in this article that I’ve never though of. What the article does best is just that, it goes past the normal factors of a horror game and analyzes the small and minute details that add to the terror that most gamers would even notice. The fact that the author notes the process of finding information through physical objects shows the real interest and investigation this author dealt with to complete this article. Citing something I would have never thought of gives the impression that the author really delved into the substance of their knowledge and the corresponding game. Writing about the idea of corruption in the game also gives the author credibility. Anyone can note that the surroundings in the Resident Evil games are creepy because they are dark, mysterious, and just all around creepy. This author goes in depth about the corruption of nature, architecture, and relating characters that cause the overall feeling of terror. The depth of their discussions establishes the authors credibility and gives the impression that the author really wants to investigate the game deeply.<\/p>\n","protected":false},"excerpt":{"rendered":"

Resident Evil\u2019s Rhetoric: The Communication of Corruption in Survival Horror Video Games by Charley Reed http:\/\/journals.sagepub.com\/doi\/pdf\/10.1177\/1555412015575363 This article thoroughly analyzes the effectiveness of Resident Evil’s infliction of terror upon the gamer. I’ve always known Resident Evil to be a horror game but I found new aspects in this article that I’ve never though of. What … Continue reading “Analysis – Resident Evil’s Rhetoric”<\/span><\/a><\/p>\n","protected":false},"author":7,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-509","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/509","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/comments?post=509"}],"version-history":[{"count":2,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/509\/revisions"}],"predecessor-version":[{"id":511,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/509\/revisions\/511"}],"wp:attachment":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/media?parent=509"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/categories?post=509"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/tags?post=509"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}