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{"id":41,"date":"2017-09-05T01:44:25","date_gmt":"2017-09-05T01:44:25","guid":{"rendered":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/?p=41"},"modified":"2017-09-24T19:17:46","modified_gmt":"2017-09-24T23:17:46","slug":"rhetorical-analysis-week-1","status":"publish","type":"post","link":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/uncategorized\/rhetorical-analysis-week-1\/","title":{"rendered":"Rhetorical Analysis Week 1"},"content":{"rendered":"

The other day friends of mine made me play Overwatch with them. It is a first person shooter game and each round you have certain objectives, but the main point of the game is kill or be killed. I have only played the online multiplayer version so I do not know if there is a story mode. My view of the game is that you just have to kill everyone so that they don\u2019t kill you that as a lesson on society could be quite scary. I am curious to see how other players of the game would interpret the rhetoric of it. I prefer to play games that have some sort of story to tell, but Overwatch doesn\u2019t seem to have that. The characters are very complex but there isn\u2019t a story so it make it to me seem as though it is o, but Overwatch doesn\u2019t seem to have that. The characters are very complex but there isn\u2019t a story so it to me seem as though it is only for entertainment purposes. I know it can\u2019t be for purely entertainment so I would like to see what other people think about the rhetoric within Overwatch and if it has a deeper societal meaning.<\/p>\n","protected":false},"excerpt":{"rendered":"

The other day friends of mine made me play Overwatch with them. It is a first person shooter game and each round you have certain objectives, but the main point of the game is kill or be killed. I have only played the online multiplayer version so I do not know if there is a … Continue reading “Rhetorical Analysis Week 1”<\/span><\/a><\/p>\n","protected":false},"author":15,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,1],"tags":[],"class_list":["post-41","post","type-post","status-publish","format-standard","hentry","category-rhetorical-analyses","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/41","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/users\/15"}],"replies":[{"embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/comments?post=41"}],"version-history":[{"count":1,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/41\/revisions"}],"predecessor-version":[{"id":42,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/41\/revisions\/42"}],"wp:attachment":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/media?parent=41"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/categories?post=41"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/tags?post=41"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}