The three games I plan on examining are\u00a0The Elder Scrolls V: Skyrim,\u00a0<\/em>Vampire: The Masquerade: Bloodlines,\u00a0<\/em>and\u00a0Fallout 3.<\/em>\u00a0I plan to explore immersion using a game’s playing on a player’s sense of morality (using\u00a0Vampire<\/em> and\u00a0Fallout)<\/em>, the engagement of the player with the story (using\u00a0Vampire),<\/em> and with the player’s engagement with the world-space (using\u00a0Vampire\u00a0<\/em>and\u00a0Skyrim<\/em>). The main aspect’s I’ll be looking at with each of these topics is believability (https:\/\/pdfs.semanticscholar.org\/4e2b\/c7e3730273f8ef669aaea57a0e590a1957d7.pdf#page=96\u00a0deals with all three games I’ve listed) and level of player interaction (ie, how much control does the player have over their own actions? How much does their actions affect the world? Is the player given a solid reason to care about the world?). I’m planning on creating a webspace on wordpress and using gameplay videos (either of my own making or else taken from the internet) to augment and expand upon my points. I also should be able to provide plenty of screenshots of my own.<\/p>\n Thesis: Through an immersive play-space driven by story, world, and sense of morality, video games can engage the player to the point where they mentally transfer consciousness from the real world tot heir character in the game space, creating an escape from the present reality to another one.<\/p>\n","protected":false},"excerpt":{"rendered":" The three games I plan on examining are\u00a0The Elder Scrolls V: Skyrim,\u00a0Vampire: The Masquerade: Bloodlines,\u00a0and\u00a0Fallout 3.\u00a0I plan to explore immersion using a game’s playing on a player’s sense of morality (using\u00a0Vampire and\u00a0Fallout), the engagement of the player with the story (using\u00a0Vampire), and with the player’s engagement with the world-space (using\u00a0Vampire\u00a0and\u00a0Skyrim). The main aspect’s I’ll be … Continue reading “Project 1 Draft Write-Up”<\/span><\/a><\/p>\n","protected":false},"author":12,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-365","post","type-post","status-publish","format-standard","hentry","category-project1"],"_links":{"self":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/365","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/users\/12"}],"replies":[{"embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/comments?post=365"}],"version-history":[{"count":1,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/365\/revisions"}],"predecessor-version":[{"id":366,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/365\/revisions\/366"}],"wp:attachment":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/media?parent=365"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/categories?post=365"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/tags?post=365"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}