I intend to explore the idea that video games provide an outlet for each player to construct, observe, and alter versions or reflections of their own self\/subjectivity\/ego through the realization of their in-game avatar. \u00a0This realization includes character creation\/customization (designing the avatar), in-game choices\/decisions, prioritized activity, speech (personality, style, dialect, etc.), internal dialogue over imaginative processes, performance of player-type characteristics, and so much more. \u00a0Simultaneously, and arguably inevitably, I will also examine how players construct and critique the subjectivity and identity of other<\/em> players by encountering their avatars in the game, so that all players are intersubjectively perceiving representations of each other through their interactions. \u00a0I expect to use mostly role-playing video games (especially online ones) in my endeavors with this project.\u00a0 One game that I’ll use is RuneScape, an MMORPG (fully online).\u00a0 Another game that I’ll use is Dark Souls (both single player and online).\u00a0 And, finally, I’ll use Oblivion (TES IV) as my single-player example.\u00a0 In the realm of theory that I’ll use to back my assertions, I plan on using Jean-Paul Sartre’s\u00a0Being and Nothingness<\/em> for its utility in the field of subjectivity\/intersubjectivity as it relates to meaning-making, essence-placing, etc.\u00a0 This should provide the rudimentary basis for my arguments, but I will expand on this with “Player Commitment to MMORPGs: An Integrated Model” by Junghoon et al, other scholarly, peer-reviewed articles within a similar vein, and (why, yes, of course<\/em>) my own original thoughts.<\/p>\n","protected":false},"excerpt":{"rendered":" I intend to explore the idea that video games provide an outlet for each player to construct, observe, and alter versions or reflections of their own self\/subjectivity\/ego through the realization of their in-game avatar. \u00a0This realization includes character creation\/customization (designing the avatar), in-game choices\/decisions, prioritized activity, speech (personality, style, dialect, etc.), internal dialogue over imaginative … Continue reading “Project 1 Overview”<\/span><\/a><\/p>\n","protected":false},"author":10,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-357","post","type-post","status-publish","format-standard","hentry","category-project1"],"_links":{"self":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/357","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/users\/10"}],"replies":[{"embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/comments?post=357"}],"version-history":[{"count":1,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/357\/revisions"}],"predecessor-version":[{"id":358,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/357\/revisions\/358"}],"wp:attachment":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/media?parent=357"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/categories?post=357"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/tags?post=357"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}