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{"id":302,"date":"2017-09-30T18:05:32","date_gmt":"2017-09-30T22:05:32","guid":{"rendered":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/?p=302"},"modified":"2017-09-30T18:05:32","modified_gmt":"2017-09-30T22:05:32","slug":"weekly-research-10117","status":"publish","type":"post","link":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/weekly-research-academic\/weekly-research-10117\/","title":{"rendered":"Weekly Research 10\/1\/17"},"content":{"rendered":"
    \n
  1. Natkin, St\u00e9phane, et al. “Creating Multiplayer Ubiquitous Games using an adaptive narration model based on a user’s model.” <\/span>DiGRA Conference<\/span><\/i>. 2007.<\/span><\/li>\n<\/ol>\n

    http:\/\/www.digra.org\/wp-content\/uploads\/digital-library\/07311.31560.pdf<\/span><\/a><\/p>\n

    As discussed within this piece, the idea of an obstructed division between reality and virtuality is ever investigated. The idea of mimetic gaming isn’t new, but, as this text proffers, the line between the two worlds is increasingly thinning, with purposefully genre\/media-bending discourses being discovered and implemented. More so than almost any other visual media, video games in particular allow for a realistic outlet that is separated by its agency. A player can become their avatar with the right boundaries, and this article adds to the act of doing so. Particularly ubiquitous gaming comes to mind, wherein real life directly impacts the virtual ones.Though this piece acts as an academic \u201chow to\u201d manual for breaking that \u2018fifth\u2019 virtual wall, and is benign in doing so, the social narrative therein is of imperative import for a technology obsessed modern society. <\/span><\/p>\n","protected":false},"excerpt":{"rendered":"

    Natkin, St\u00e9phane, et al. “Creating Multiplayer Ubiquitous Games using an adaptive narration model based on a user’s model.” DiGRA Conference. 2007. http:\/\/www.digra.org\/wp-content\/uploads\/digital-library\/07311.31560.pdf As discussed within this piece, the idea of an obstructed division between reality and virtuality is ever investigated. The idea of mimetic gaming isn’t new, but, as this text proffers, the line between … Continue reading “Weekly Research 10\/1\/17”<\/span><\/a><\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-302","post","type-post","status-publish","format-standard","hentry","category-weekly-research-academic"],"_links":{"self":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/302","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/comments?post=302"}],"version-history":[{"count":1,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/302\/revisions"}],"predecessor-version":[{"id":303,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/302\/revisions\/303"}],"wp:attachment":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/media?parent=302"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/categories?post=302"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/tags?post=302"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}