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{"id":295,"date":"2017-09-29T23:25:34","date_gmt":"2017-09-30T03:25:34","guid":{"rendered":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/?p=295"},"modified":"2017-09-29T23:25:34","modified_gmt":"2017-09-30T03:25:34","slug":"project-1-proposal-3","status":"publish","type":"post","link":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/uncategorized\/project-1-proposal-3\/","title":{"rendered":"Project 1 Proposal"},"content":{"rendered":"For the first project, I plan to use the “Play and the Player” prompt to explore the player’s relationship to both their character and to the game world in assorted RPG’s. In particular, I wish to examine how through the creation of an immersive game-world and play system a game temporarily creates a new identity for the player that subsumes the player’s real world identity for the duration of play. The game’s through which I plan on exploring this are open-world rpg’s like\u00a0Skyrim<\/em> and the\u00a0Fallout\u00a0<\/em>series, and more narrow rpgs like\u00a0Dragon Age<\/em>. A quick search uncovered a wealth of information on\u00a0Skyrim,\u00a0<\/em>with articles like “Unbroken Immersion: The Skyrim Experience” (Simkins, David, Seann Dikkers, and Elizabeth Owen. “Unbroken Immersion: The Skyrim Experience.”\u00a0Well Played–Vol. 2, No.<\/i>: 13.) being ubiquitous.<\/p>\n","protected":false},"excerpt":{"rendered":"For the first project, I plan to use the “Play and the Player” prompt to explore the player’s relationship to both their character and to the game world in assorted RPG’s. In particular, I wish to examine how through the creation of an immersive game-world and play system a game temporarily creates a new identity … Continue reading “Project 1 Proposal”<\/span><\/a><\/p>\n","protected":false},"author":12,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-295","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/295","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/users\/12"}],"replies":[{"embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/comments?post=295"}],"version-history":[{"count":1,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/295\/revisions"}],"predecessor-version":[{"id":296,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/295\/revisions\/296"}],"wp:attachment":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/media?parent=295"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/categories?post=295"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/tags?post=295"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}