I propose that the advent of ubiquitous (pervasive) play goes hand in hand with transmedial discourses, as both have real world distinctions. Though ubiquitous gaming is still continuously being defined, it harbors a blurred line between created reality and actuality, often incorporating a mix of both to sufficiently and mimetically create the most interactive game possible. However, this hybrid play has fueled modern escapism, and the potentially undefined boundaries this genre could parallel the likes of recent sci-fi horror (I, Robot<\/em>, The Terminator<\/em> series, Ex Machina<\/em>, etc). Though real world consequences might not currently be so exaggerated, the lack of cemented lines has already influenced contemporary society, and therein a game becomes reality. The network that this dual united front creates eradicates the tacit understanding of play being a gateway leading to an anti-ordinary life, and therefore creates a paradox between the codes of play, and the necessity of reality. Using examples of well known transmedial and ubiquitous games, I will investigate this ongoing complexity and its potential consequences.\u00a0<\/span><\/p>\n Primary resource:<\/p>\n Pokemon Go\u00a0http:\/\/www.pokemongo.com\/<\/p>\n Secondary resource:<\/p>\n McGonigal, Jane. \u201cThis Might Be a Game: Ubiquitous Play and Performance at the Turn of the Twenty-First Century.\u201d\u00a0AvantGame<\/i>,\u00a0Univesity of California, Berkeley<\/i>, Jane McGonigal, 2006, Accessed 23 Sept. 2017.<\/p>\n","protected":false},"excerpt":{"rendered":" I propose that the advent of ubiquitous (pervasive) play goes hand in hand with transmedial discourses, as both have real world distinctions. Though ubiquitous gaming is still continuously being defined, it harbors a blurred line between created reality and actuality, often incorporating a mix of both to sufficiently and mimetically create the most interactive game … Continue reading “Project 1 proposal”<\/span><\/a><\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-245","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/245","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/comments?post=245"}],"version-history":[{"count":3,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/245\/revisions"}],"predecessor-version":[{"id":307,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/245\/revisions\/307"}],"wp:attachment":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/media?parent=245"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/categories?post=245"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/tags?post=245"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}