For my first project, I want to focus on literacy and gaming. There are a lot of resources that suggest that gaming promotes a variety of different literacies, which is an important component of gaming that is most often defended by those who encourage gaming as a tool for learning outside of the classroom. I want to look deeper into the types of literacies that games promote; not just reading and understanding texts but using them as tools\/guidelines for understanding play and manipulating the landscape\/storyline of the game itself. Games teach us visual, critical, technological, and digital literacies that further help us develop not only how we play games, but how we enjoy<\/em> play. Furthermore, Jonathan Alexander makes a brief suggestion that people may not necessarily be addicted to the games, but to play itself (“Gaming, Student Literacies…” 36). The literacies learned from games help the player to enjoy play more because they are understanding both the technical and linguistic aspects of the game which gives them dominance within the game. But, also, these literacies can certainly carry over into the real-world, and give players an upper-hand in school, career, relationships, and life in general. If gamers are reading and understanding texts outside of their normal linguistic spaces while applying this understanding to the game, and, at the same time, developing critical thinking skills which help them to succeed and achieve goals, these literacies will undoubtedly fulfill a type of self-realization and power.<\/p>\n Therefore, I want to argue that it is the literacy-aspects learned through game play that yield addiction to play, because these literacies allow the player to expand understanding, gain knowledge, and ultimately succeed not only in the game but in the real world as well. This gives the play meaning and fulfills the player’s desire for dominance (psychological aspect of play), while also giving them real-world skills which may enhance their lives.<\/p>\n Primary Sources<\/strong><\/p>\n Murray, Janet H. Hamlet on the holodeck: The future of narrative in cyberspace<\/i>. MIT press, 2017.<\/p>\n Gee, James Paul. What video games have to teach us about learning and literacy<\/i>. Macmillan, 2014.<\/p>\n Secondary Source<\/strong><\/p>\n Alexander, Jonathan. \u201cGaming, Student Literacies, and the Composition Classroom: Some Possibilities for Transformation.\u201d College Composition and Communication<\/i>, vol. 61, no. 1, 2009, pp. 35\u201363. JSTOR<\/i>, JSTOR, www.jstor.org\/stable\/40593514.<\/p>\n Potential Games<\/strong><\/p>\n DDR<\/p>\n Nancy Drew (PC game)<\/p>\n","protected":false},"excerpt":{"rendered":" For my first project, I want to focus on literacy and gaming. There are a lot of resources that suggest that gaming promotes a variety of different literacies, which is an important component of gaming that is most often defended by those who encourage gaming as a tool for learning outside of the classroom. I … Continue reading “Topic Proposal Project 1”<\/span><\/a><\/p>\n","protected":false},"author":14,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-243","post","type-post","status-publish","format-standard","hentry","category-project1"],"_links":{"self":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/243","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/users\/14"}],"replies":[{"embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/comments?post=243"}],"version-history":[{"count":9,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/243\/revisions"}],"predecessor-version":[{"id":337,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/243\/revisions\/337"}],"wp:attachment":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/media?parent=243"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/categories?post=243"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/tags?post=243"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}