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Victoria II is a grand-strategy game created by Paradox interactive. In the game, the player takes control of a country in the year 1836 and then leads that country until the game\u2019s end date in 1936. Every country that existed or could have existed in that time frame, from major nations like the United Kingdom to small nations like Ulm, is both portrayed and playable. The game\u2019s main draw is the complex political and economic system; different political parties (liberals, conservatives, communists, fascists, etc.) can come into power, and the party in power determines what the player can do (liberals will force lower taxes and more laissez faire style economy, conservatives do the opposite, etc.). Likewise, the nation\u2019s economy will grow and develop with or without the player\u2019s intervention, and is affected by what kind of factories are built, how many workers are available, tax rates, and numerous other factors. Like all Paradox games, Victoria II is highly moddable and has a very large modding community that surrounds it.<\/span><\/p>\n http:\/\/www.victoria2wiki.com\/Victoria_2_Wiki<\/span><\/a><\/p>\n","protected":false},"excerpt":{"rendered":" Victoria II. Paradox Interactive. 2010. Video Game. Victoria II is a grand-strategy game created by Paradox interactive. In the game, the player takes control of a country in the year 1836 and then leads that country until the game\u2019s end date in 1936. Every country that existed or could have existed in that … Continue reading “James Smith Weekly Research”<\/span><\/a><\/p>\n","protected":false},"author":12,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[],"class_list":["post-234","post","type-post","status-publish","format-standard","hentry","category-weekly-research-games"],"_links":{"self":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/234","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/users\/12"}],"replies":[{"embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/comments?post=234"}],"version-history":[{"count":1,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/234\/revisions"}],"predecessor-version":[{"id":235,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/234\/revisions\/235"}],"wp:attachment":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/media?parent=234"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/categories?post=234"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/tags?post=234"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}