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{"id":179,"date":"2017-09-18T23:19:58","date_gmt":"2017-09-19T03:19:58","guid":{"rendered":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/?p=179"},"modified":"2017-09-18T23:19:58","modified_gmt":"2017-09-19T03:19:58","slug":"super-columbine-massacre-rpg","status":"publish","type":"post","link":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/rhetorical-analyses\/super-columbine-massacre-rpg\/","title":{"rendered":"Super Columbine Massacre RPG!"},"content":{"rendered":"

Super Columbine Massacre RPG! is a role-playing game in which the user assumes the roles of Eric Harris and Dylan Klebold, the perpetrators of the 1999 Columbine school-shooting. The game understandably attracted significant controversy, but also opened dialogue regarding video games’ role as an artistic medium. The game not only mimics events of the massacre, but also formative moments in the lives of the perpetrators and the media’s perception of Dylan and Eric. The author aims to approach the subject with some serious sensibilities, but only through outrageous satire. The game ends with a press conference mimicking the media reaction to the massacre, depicting a society quick to find a scapegoat — Marilyn Manson, a lack of gun control, and of course, video games. The game itself is made for a both tech savvy and socially conscious audience — the creator seems to know what he’s doing by having Eric and Dylan fight characters from DOOM, which was another cause for the massacre in the eyes of some. The game was made using RPG Maker, a program that attempts to open the art of video game creation to a wider audience by allowing one to make a game with no programming skills.<\/p>\n

https:\/\/en.wikipedia.org\/wiki\/Super_Columbine_Massacre_RPG!<\/p>\n

 <\/p>\n","protected":false},"excerpt":{"rendered":"

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