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{"id":140,"date":"2017-09-13T20:12:27","date_gmt":"2017-09-14T00:12:27","guid":{"rendered":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/?p=140"},"modified":"2017-09-13T20:12:27","modified_gmt":"2017-09-14T00:12:27","slug":"rhetorical-analysis-2","status":"publish","type":"post","link":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/rhetorical-analyses\/rhetorical-analysis-2\/","title":{"rendered":"Rhetorical Analysis 2"},"content":{"rendered":"

In the article \u201cThe Rhetoric of Video Games\u201d by Ian Bogost they start by talking about the game Animal Crossing<\/em>. It seems that the audience for this game is younger kids. They kids seem to be learning basic life lessons and skills by playing this game. For example, Bogost talked about how his five year old son learned how to save up money to pay of a mortgage by playing the game. I\u2019ve never played Animal Crossing<\/em>, but I have played the Sims<\/em> computer games and I feel like similar lessons could be learned from it. For example, in the Sims, unless you use cheat codes, you have to earn enough money by working to pay for a house and food and other items you want to buy. You even have taxes that you have to pay every week in the game. Games like these seemingly introduce children to the idea of savings and much more.<\/p>\n","protected":false},"excerpt":{"rendered":"

In the article \u201cThe Rhetoric of Video Games\u201d by Ian Bogost they start by talking about the game Animal Crossing. It seems that the audience for this game is younger kids. They kids seem to be learning basic life lessons and skills by playing this game. For example, Bogost talked about how his five year … Continue reading “Rhetorical Analysis 2”<\/span><\/a><\/p>\n","protected":false},"author":15,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"class_list":["post-140","post","type-post","status-publish","format-standard","hentry","category-rhetorical-analyses"],"_links":{"self":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/140","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/users\/15"}],"replies":[{"embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/comments?post=140"}],"version-history":[{"count":1,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/140\/revisions"}],"predecessor-version":[{"id":141,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/posts\/140\/revisions\/141"}],"wp:attachment":[{"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/media?parent=140"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/categories?post=140"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rhetoricofgaming.digitalwcu.org\/WeeklyWriting\/wp-json\/wp\/v2\/tags?post=140"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}