I really enjoyed the game so far. The minimalist design complements the medium perfectly. I was enjoying the game for its immersive story at first, but it really picked up when your soldier character’s story looped back in on itself. That is where the “game” element of this really shines for me. I felt agent and engaged as the character, trying to find my way through this tough situation. If there are more moments like that, keep doing it guys because it was great!
On another note, it was a bold choice to include such a traumatic experience, let alone attempt to convey the feelings through a text based game, but it really paid off. I have to admit I was incredibly moved by that sequence in ways that I wasn’t anticipating. As someone who has never been the victim of sexual harassment of any kind, but has experience working through trauma with close friends, it was haunting to play through that section. I become squeamish during rape scenes in movies or books, but this was a completely different experience, even though your game was not as graphic as some. I felt a looming sense of dread creeping up on me as I played that was just. . . chilling. Maybe its because of the medium (the immersion caused by player agency), but regardless, I have to applaud whoever wrote those sections. Bravo!
I look forward to returning to this game once it is completed
]]>I’m glad I checked in on this project again, because now the website is even nicer than before and the game is phenomenal. I love the way your game seamlessly transitions between characters, so that there’s a sudden shift in identity that each player has to go through. This also ties each character’s story together with the rest of the stories, which is really, really cool. You guys’ plotline is such a well-planned and creative work of fiction. I’m so into it. And it’s honestly just all-around fun to play.
I did notice that the word “barracks” in your game was missing the “c”, by the way.
Great job on this!
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