As a note: I had sent my project to you as a word document last Friday, December, 15th, but never heard back from you
]]>Topic Proposal, containing a topic, a working thesis, and at least one primary (game object) and secondary source shared via the weekly blogs, no later than 1159 9/29 (5%) – YES
Presentation of topic proposal, in class 10/3 (5 %) – YES
Defense of topic proposal in conference with me no later than 10/3 (5%) – YES
A draft project overview with a thesis and and no fewer than 200 words, shared on our weekly blogs no later than 10/6 (5%) – YES
Commenting on two other writing projects via the blogs, on or before 10/8 (5%); – NO
A draft conference with me, on or before 10/6 (5%) – YES
Another draft conference with me, showing a substantially finished draft of the project, on or before 10/13 (5%); – YES
A near-final draft, shared/linked from a post on our shared blog, on or before 10/13 (5%); – YES
A final round of commenting on two drafts, due on or before 10/14 (5%) – NO
When first starting the game, the user is asked to design an avatar of there own and customize the looks of their basketball player within the realm of options of height, weight, skin tone and physique. The player may also go through the steps of changing how the face looks by sculpting different aspects of facial features such as the cheek, nose, ears, eyes, and mold them how the user sees fit to them. Then, the user is able to choose from different styles of hair and facial hair along with different colors for the hair choices. The user is able to then pick and choose different accessories and clothing items for their avatar to wear during gameplay on the court and within the realm of the story mode. Though the basis of the customization is required when beginning the game and the story mode, many players can be found within the realm of the online story mode that have gone beyond the basics of the clothing and accessories you begin with and bought, using the NBA 2K currency, clothing and accessories that further customize the look of the avatar. When examine this aspect of the game, it becomes evident that though not all users customize a close to life like representation of them selves with their avatar, many decisions regarding customization are made on the personal connection between user and avatar that result on the user gaining a positive feeling from the ability to make a character that represents ones self.
In the same aspect of spending virtual cash to purchase the aesthetics of the users personalized avatar, the players of the game may use the same currency to boost the actual basketball playing aspects of the character. When looking at this side of the myCareer mode of the game, the player is first started off with several options that lay the ground work to the particular playing style of your avatar and how they will exceed in the actual gaming aspect of the game; whether that be either following the story mode or playing online with fellow users of the game in a street ball style of play, the user can explore different options of playing styles at the traditional basketball positions and/or cross the boundaries of the various hybrids of positions that can be seen in todays NBA players. When progressing through the various game modes, the user will accumulate the currency that 2K gives to its users and can use it for a variety of measures. With regards to the use of this currency to the ability to better the users avatar in the basketball skills aspect, the user may pick and choose what skills they feel are needed to be improved on to raise their character to the status of all-time great.
]]>Though overall your goal is to be the best and win as much as many championships as possible, there is no exact end goal, rather specific goals one might set for them selves outside the realm of the video game. This begs the interesting conversation then, comparing the type of play that can be compared to a Sims type environment where you are creating a player and setting goals outside the realm of the video game, would Juul consider this a none game, even though you are still competing and winning the basketball games that are being played inside the game.
]]>In this article, the authors study the effects of video games that which require physical activity and how that activity correlates between enjoyment of the game and how much energy is expended while playing. In their study, they examine data collected from a group of people playing the popular dancing video game, Dance Dance Revolution, and look at how enjoyment while playing is related to energy spent while playing. At the end of their study, they conclude that games that are more enjoyable to play may correlate to a great level of energy expended thus more exercise for the player.
]]>With this article, the authors of the article study how the creation of a fictitious self in a video game serves as an appealing experience in which someone can literally place themselves inside a game and give them the attributes they seem fitting. The various authors also dive into the idea of a person putting themselves into a game to create their “ideal self”. With research being conducted by the group, they were able to find that when the player had come to see their game version of themselves in the light of this “ideal self”, the more the player was to enjoy the gaming experience.
]]>In this article, Conway talks about how in sports video games they can be made to deal as though you’re in the actual game and/or playing as a famous athlete over a multitude of games. He covers how a particular character in a game that represents a real life player of that sport, has been made to mirror that of the real life athlete in not only appearance, but also in the ways in which they interact in the gaming world. He also talks about how a player of the video game must already know the actual rules of the sport of the game they are playing, or they will quickly begin to learn the real life rules.
]]>When asked to rhetorically analyze an underlining function of Smith’s article, I believe she’s essentially laying a base for the reader to go on and further explore the function of rhetoric in everyday life situations. She even ends the article with a Wiki link to rhetoric and will continuously revisit the article to answer questions down in the comment section.
Maxwell Randolph
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