This essay by Jesper Juuls attempts to explore the idea of narrative within game as a form of interactivity, and whether or not games that are narrative-driven, such as interactive fiction, can be constituted as games. While not specifically tied to any works, Juuls’ piece helps to set the foundation for the general concept of a game and the concept of interactivity as a form of play. For this reason, I choose to include it as further cement on the foundation that is our collective definition of the game and of play.
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Game: Metal Gear Solid 3: Snake Eater
Article: Eberle, Scott American Journal of Play, Rochester 6.2, 2014. (214-233)
]]>“Home.” Home, www.cupheadgame.com/. Accessed 1 Oct. 2017.
Recently, a new game called Cuphead has taken the gaming world by storm. It’s a simple game that seeks to incorporate elements of classic cartoons, such as Steamboat Willie, and bring them to a modern bullet-hell shooter game. I really enjoy how even individuals who’ve never watched those style of cartoons are able to enjoy the beautiful artwork and soundtrack, and those who did experience that cartoon style are filled with nostalgia and awe.
]]>A lot of what Scott Eberle says in this article are similar to what we heard from Huizinga and various other authors on the discussion of play. However, Eberle offers a few very distinct differences in his definition, namely the idea that play can simply exist without pure purpose. I feel.that conflicting ideas of this nature lend to a more thorough understanding of play as a whole, and for that reason his article resonates well with me, and is a good addition to our collection.
http://www.journalofplay.org/issues/6/2/article/2-elements-play-toward-philosophy-and-definition-play
]]>At one end, the fact that play holds no inherent risk or chance for profit. On the other, play naturally invokes a sense of intensity and tension that forces the player into a more serious state. I feel, however, that in Huizinga’s idea of play being a serious matter, he fails to consider the possibility that a player can play a game simply for the enjoyment of the game. As previously mentioned, play is an essential part of a game, but you don’t need a game to engage in play. However, I’m inclined to believe that the player whose ultimate goal is not winning, but rather to attain the maximum enjoyment possible from the game, plays in an almost tension-free state, as that tension would detract from the ability for the player to have fun. Does a gamer like that fit into Huizinga’s model of gaming and play? I’m inclined to believe that no, they don’t.
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